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  • Published 4 May 2021

Instances with props of objects from the instanced collection

<b>Hello There!</b>
I have an idea for a useful feature. The basic idea is to add the ability to extract properties from objects in collections so that we can use them in Instancers. The simplest version of this would be to add small buttons next to the object properties (such as Loc-Rot-Scl) that, when clicked, would make the properties appear in the labble (under the instance bar or in the BIG blank space in the Empty's Prop tab. [there is only size and shape, lots of space to use ]). I look forward to a feature that will provide non-destructive access to the properties of objects in collections.
This feature would have many uses, for example: you can make a leg for your ship, and after the instance, you can still open and close it. Here is one example that I always see (and I know I can do it from two instances): Door .. Door with doorpost - just add it, place it and it's ready. And you can open them without going to the collection or having many objects (it behaves like an asset with property/functions). 🙂 In short - <b>Instances with props</b> that allow you to change the shape or other elements <b>of objects from the instanced collection</b> in an uncomplicated and non-destructive way. 🙂
If someone has trouble understanding my language or idea, just say it and I'll try to say it differently.

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Development Status: Open

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JohnMary
4 May 2021

3 Comments

zeauron

That is basically what Geometry Nodes are offering.

1
JohnMary Author

* @Ronan Ducluzeau * Only Big problem there is that You cant add it to Empty.

zeauron

* @Arkadiusz M. J. Wernicki * You need one mesh to add Geometry Nodes modifier. But when that is done, you can use as many empties as you want by using Object Info nodes in nodetree, to control as many instances as you want.