Sculpting / Vector Displacement Brushes
I love to create libraries of assets and re-use stuff. Creating and sharing Vector Displacement Brushes will save so much time because you can reuse meshes.
For those who don't know about Vector Displacement Brushes: flippednormals.com/downloads/flippednormals-creature-kit-personal/
this way is more advanced than using brushes from meshes like in this tutorual: youtu.be/wpJZtHUvhLY
8 Comments
Upvoted. Even with boolean addition such brushes will be more flexible
* @ Vyacheslav * Thank you! If anyone needs more information, feel free to ask!
Yeah, I missed the point. So you created some Vector displacement brushes? Will you show/share/sell/... them? I'd be interested to see what you created. BR
Upvoted! Yeah, in Zbrush this is like from 4R8 I think... youtu.be/dmhsxWg9Yps Hopefully with new asset management Blender developers will find a way to treat brushes as assets and let us create/share/etc. all kind of brushes...
* @kosir.milan * it is strange, that we don`t have. Because we already have VD for shader and for displace modifier.
here's another beautiful video about VDB in ZBrush: youtu.be/IfIAJEl5ZTc
* @momotron2000 * for individual elements it is much more fluent to bool them in. But for regular things, Like scales or ruffled-rippled spikes it is awesome, because alpha can only grows Z.
* @ Vyacheslav * okay, thank you!