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  • Published 28 Jun 2019

Sculpting / Vector Displacement Brushes

I love to create libraries of assets and re-use stuff. Creating and sharing Vector Displacement Brushes will save so much time because you can reuse meshes.

For those who don't know about Vector Displacement Brushes: flippednormals.com/downloads/flippednormals-creature-kit-personal/

this way is more advanced than using brushes from meshes like in this tutorual: youtu.be/wpJZtHUvhLY

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Development Status: Open

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momotron2000
28 Jun 2019

8 Comments

Vyach

Upvoted. Even with boolean addition such brushes will be more flexible

1
momotron2000 Author

* @ Vyacheslav * Thank you! If anyone needs more information, feel free to ask!

kosir.milan

Yeah, I missed the point. So you created some Vector displacement brushes? Will you show/share/sell/... them? I'd be interested to see what you created. BR

kosir.milan

Upvoted! Yeah, in Zbrush this is like from 4R8 I think... youtu.be/dmhsxWg9Yps Hopefully with new asset management Blender developers will find a way to treat brushes as assets and let us create/share/etc. all kind of brushes...

Vyach

* @kosir.milan * it is strange, that we don`t have. Because we already have VD for shader and for displace modifier.

momotron2000 Author

here's another beautiful video about VDB in ZBrush: youtu.be/IfIAJEl5ZTc

Vyach

* @momotron2000 * for individual elements it is much more fluent to bool them in. But for regular things, Like scales or ruffled-rippled spikes it is awesome, because alpha can only grows Z.

momotron2000 Author

* @ Vyacheslav * okay, thank you!