Blender displacement modifier with procedural textures
Blender is possible to create a lot of good stuff with displacement node in Shader editor , but displacements are needed some times for game export purposes , animation physics , for production purposes and so on , which we can NOT do it procedural in blender ,we have to bake displacement texture and apply it on the mesh , which will only work with that mesh itself (not other meshes and a lot time consuming ) ,this is a huge disadvantage with blender , which can be fixed with an addon plugin or script .
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AFAIK as part of the "everything nodes" project, one day the texture node editor will be reworked and be able to make textures for anything. 'till then, that's a wait.
* @-L0Lock- * How much ?
* @-L0Lock- * nope thats not the case , that project is more focused on scattering .
* @hamed.desighn * Scattering was only the first step to geometry nodes. The whole everything nodes project is planned to include particle nodes, texture nodes, rigging and constraint nodes.
Well, the whole "everything node" projects is planned to do pretty much "everything" with nodes, so...