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  • Published 17 May 2021

Blender displacement modifier with procedural textures

Blender is possible to create a lot of good stuff with displacement node in Shader editor , but displacements are needed some times for game export purposes , animation physics , for production purposes and so on , which we can NOT do it procedural in blender ,we have to bake displacement texture and apply it on the mesh , which will only work with that mesh itself (not other meshes and a lot time consuming ) ,this is a huge disadvantage with blender , which can be fixed with an addon plugin or script .

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Development Status: Open

Upvote 4 Downvote 2
hamed.desighn
17 May 2021

5 Comments

Lauloque

AFAIK as part of the "everything nodes" project, one day the texture node editor will be reworked and be able to make textures for anything. 'till then, that's a wait.

3
hamed.desighn Author

* @-L0Lock- * How much ?

hamed.desighn Author

* @-L0Lock- * nope thats not the case , that project is more focused on scattering .

zorro.weaver

* @hamed.desighn * Scattering was only the first step to geometry nodes. The whole everything nodes project is planned to include particle nodes, texture nodes, rigging and constraint nodes.

1
Lauloque

Well, the whole "everything node" projects is planned to do pretty much "everything" with nodes, so...

1