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  • Published 20 Jul 2019

refine tool

What if blender artists could adjust their sculpted meshes by tweaking the size of arms and legs for example easy and fast. If you could refine youre work afterwards. A „tool“ that saves youre mesh at a point in time and manipulates the further sculpted mesh in scale, bevel or so, by draging lattice maybe.

I just got this idea and want to share with someone. Hope this is no bad idea.

thanks for 2.80, really like it so far.

Jakob Leitner Austria

33.3%

Development Status: Open

Upvote 1 Downvote 2
Jakob-leitner
20 Jul 2019

7 Comments

Jakob-leitner Author

setting up modifiers costs time. Blender is known for its fast workflow. The refine tool should be part of this workflow.

jason

* @Jakob-leitner * If the workflow you're envisioning is faster, be specific in explaining how. Mock-ups in the Blender interface would be a huge help.

Vyach

* @Jakob-leitner * What? AFAIK almost all corrective actions like relax or decimate have direct-edit versions. How long do you work with Blender totally?

Jakob-leitner Author

* @ Vyacheslav * Sorry for wasting anyone´s time. New to blender. About half a year.

Vyach

* @Jakob-leitner * did you find operator, that you want?

jason

Sounds an awful lot like just modifiers. How is it different?

Vyach
  • Manipulations, mesh filters -> sculpt branch
  • Saving -> KTX mesh versions or shapekeys