Missing UV fallback to active
With UDIMs this feature may be less important, but probably still useful. I've reported this as a bug, since the documentation is somewhat ambiguous in it's description of how UV maps are handled when they're "active".
My expectation (and reported bug AND feature request) is that if an object is assigned a material that uses a named UV set in a UV Map node that does NOT exist on the object, it should fall back to the active UV set, highlighted in the object data with the camera icon in the list view.
I'm posting this here as a feature request partially since I'm not confident it will be considered a bug, due to the ambiguity of the docs (imho) but also to gauge how the community generally feels about this behavior.
Thanks very much!
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