Drag and drop images as environment textures while in world shader editor.
In the world shader editor as one drags and drops a pic into the editor, the pic becomes a simple image texture while in most of the cases it has to be an environment texture, so I'm asking for hdris and 360 images to be automatically loaded as environment textures when in world shader editor.
5 Comments
... and please set it up with a node setup to being able to rotate the HDRI as well. Not just loading it into the image slot.
* @motionblur.of.doom * Would also be nice.
or even better - context menu to choose what to do with dropped image (like in 3ds max)
So easy and so obvious ;)
this is a really good and obvious addition, when nothing is connected to the color this could and should autoconnect to the color of the background node imho.