Integration of automatic detection between UV map and textures
One problem I noticed is the positioning of the UV map on textures for each object on the scene. That’s why I think it can be simplified by detecting the texture and UV map. Most blend win files with adjacent textures (in folders or next to the blend file).
How can we solve this complicated problem:
a solution would be the relationship between each texture and the UV map selection through a friendlier interface that reads the textures and possibly their content (normal map texture) and makes correspondence with the objects in the scene. This user interface can allow it to assign textures already loaded from the working folder to take on the UV map size and then overlay it over the image size - with the user making small adjustments.
another solution would be to use the OpenCV module that allows edge detection and overlaps UV map on thresholds detected in the image.
1 Comment
Can you make frames with pictures? What you have now, what do you expect? Case and explanationof solution unclear. What kind of relationship UV<>Texture?