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  • Published 28 Aug 2019

keep shading model when use the knife and loop cut tools

for now that tools broke shading on the models

  1. loop cut tool
  2. knife tool

i can use the Weighted Normal modifier but it did not solve the problem on a whole mesh

shading_proposal.jpg

94.1%

Development Status: Open

Upvote 32 Downvote 2
koloved
28 Aug 2019

10 Comments

ammusionist

This should probably be reported as a bug rather than a new feature suggestion.

2
koloved Author

* @ammusionist * yes i tought , but... yes i test it again, i will report it

koloved Author

* @ammusionist * they say its not a bug ) )

Alberto

* @Sergey Ivanov * HAHAHAHA

ammusionist

* @Sergey Ivanov * WOW! Ok then. ... Up-voted!

MeshVoid

I can't reproduce it either. Something is wrong on your end I think? {attachment Clipboard01qweqewqwjpg}

S-ed

* @Chingiz Jumagulov * You need to set custom normals orientation.

  1. Make chamfered box
  2. Mark smooth
  3. Select all square faces
  4. Mesh -> Normals -> Set from faces
  5. Use cut

In my case they don't split however, maybe it depends on how normals were authored. {attachment screenshot1567427791png}

I've tested it on plane, and it got split. {attachment screenshot1567430733png}

RodDavis92

I cannot find you on developer.blender.org . Do you have the link to your bug report?

S-ed

* @rodgerdaledavis * Found no as well. So I made my own. File and video attached: developer.blender.org/T69429

RodDavis92

That's weird. I can't reproduce this.