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EEVEE Tessellation/Displacement (In Node Editor)

Parallax Occlusion Mapping

Hey Guys, Similar to this Link in Marmoset Toolbag.

Will Eevee have Displacement (in Cycles that works, I know) that works inside Node Editor?

Kind Regards Ros

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Development Status: In Development

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Rosario_Rosato
20 Sep 2019

4 Comments

Kenzie

I believe tessellation shaders would be outside of blender's current minimum OpenGL requirements and might conflict with MoltenVK later down the line. Would still be nice.

I think a good solution might be to try to tackle OpenSubdiv adaptive subdivision in the viewport so it would be more consistent.

3
Shimoon

Parallax Occlusion Mapping (POM) is already planed for Eevee. developer.blender.org/T68477

3
Pascal

I look for the day when Eevee gets realtime displacement like Substance painter so we can do this too. One of the most anticipated features in my opinion.

2
cgvirus

This will be another breakthrough in shader and texture development. Thanks for the init.

1