EEVEE Tessellation/Displacement (In Node Editor)
Hey Guys, Similar to this Link in Marmoset Toolbag.
Will Eevee have Displacement (in Cycles that works, I know) that works inside Node Editor?
Kind Regards Ros
Hey Guys, Similar to this Link in Marmoset Toolbag.
Will Eevee have Displacement (in Cycles that works, I know) that works inside Node Editor?
Kind Regards Ros
4 Comments
I believe tessellation shaders would be outside of blender's current minimum OpenGL requirements and might conflict with MoltenVK later down the line. Would still be nice.
I think a good solution might be to try to tackle OpenSubdiv adaptive subdivision in the viewport so it would be more consistent.
Parallax Occlusion Mapping (POM) is already planed for Eevee. developer.blender.org/T68477
I look for the day when Eevee gets realtime displacement like Substance painter so we can do this too. One of the most anticipated features in my opinion.
This will be another breakthrough in shader and texture development. Thanks for the init.