Bend modifier improvements
Since modifiers don't support gizmos (like 3ds max uses them) for placing origins in modifiers like the Simple Deform one, how about at least adding an option to enter coordinates and orientations manually, instead of having to rely on a separate object? That way values could easily be controlled via nodes, without cluttering the scene with extra empties.
And something specifically regarding the bend modifier, wouldn't it make more sense to have the limits be set in absolute scene unit values? The 0 to 1 range makes placement of these very obscure and imprecise.
4 Comments
Please give this HOT MESS of a modifier an overhaul. It is not intuitive and broken from an ease of use standpoint.
Simple Deform in blender is anything but simple. worst bend modifier in DCC history - so overly complicated and fidly for something that should be so simple.
Which one is the "Bend" modifier?
* @ammusionist * The "Simple Deform" Modifier contains it.