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  • Published 25 Nov 2019

BGL MODULE: Addition of compressed GL types

Can we get any of the OpenGL compressed types such as GL_RGBA_S3TC added to the bgl module to make updating of big buffers with bgl.glTexImage2D more performant?

Things start to get a bit choppy at around 3 million pixels or so, viewport bounds of full screen IPR windows and the like -- (rendered Viewport)

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Development Status: Archived

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ferbe
25 Nov 2019

1 Comment

andrej730

I guess it can be archived at this point since bgl is now deprecated. wiki.blender.org/wiki/Reference/Release_Notes/3.5/Python_API

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