BGL MODULE: Addition of compressed GL types
Can we get any of the OpenGL compressed types such as
GL_RGBA_S3TC
added to the
bgl
module to make updating of big buffers with
bgl.glTexImage2D
more performant?
Things start to get a bit choppy at around 3 million pixels or so, viewport bounds of full screen IPR windows and the like -- (rendered Viewport)
1 Comment
I guess it can be archived at this point since
bglis now deprecated. wiki.blender.org/wiki/Reference/Release_Notes/3.5/Python_API