Another voice for MacOS Metal support
Hello everyone, I'm from Russia, I don't know English, but I love you brothers. Why am I here? I bought the MBP 16 - it's a cool device, I love macOs and I love working in Blender. But due to the lack of OpenCl support in macOs or the still lack of Metal in Blender, I cannot work fully in this bundle and I am not happy about it.
My video card is idle, I want to use it to its fullest. I believe that if there is a device and a program that runs on this device, then it should work fully, without reduced capabilities. Sorry if it is too clumsy in your language.
Please solve this problem, thanks.
5 Comments
This might get resolved starting this year with the Vulkan migration
Hi, how is it planned to solve this problem with Vulkan? I am not aware of such news)* @Thane5 *
* @sneckice4444 * Apparently there is some sort of Vulkan-metal translation layer that they plan to use
I think this one is done - code.blender.org/2023/01/introducing-the-blender-metal-viewport/
Another +1. And let's also attack this from the Apple point of view and request Apple join the dev fund here: apple.com/feedback/macos.html