Font as a texture : Node suggestion
It would be useful to have access to all the parametric shapes and glyphs offered by Font collections like True Type Fonts (TTF) etc.
I propose a 2 nodes:
- A Font Generator Node that can convert a Font pack of characters to a procedural texture. Use this node to select the Font required from the Object Fonts panel (in the object menu?). It would prepare a converted list of characters.
- Another node would select characters from a list (text string input). These could come from the Text tool or as a simple string. The character list could be read out per character. This would pass through the Font node.
The Font node would have an input Vector for location, dimensions and rotation of the texture.
1 Comment
Yes please, I want this so bad...