Fast glint/glitter/metallic car paint BRDF shader
Just stumbled over this presentation of a paper: youtube.com/watch
Paper: igg.unistra.fr/People/chermain/real_time_glint/
About real time rendering of physically accurate glint on BRDF level. Would love to see this in Blender.
2 Comments
Realtime demo: igg.unistra.fr/People/reproctex/Demos/Real_Time_Glint/
Shadercode in Shadertoy: shadertoy.com/view/wstcRH
Yes, sand and snow materials could be great with this.