Kitbashing UX for VR
Hi!
It would be fantastic if kitbashing could be a consideration for Blender's VR implementation with creative flow and speed as the leading principle.
Having a quick way to browse, select and drag kitbash assets from your own library into the scene would be the most important part. Having a window that docks to your hand with thumbnail previews could be huge, especially if you can just grab them out of the window and place them straight into your scene.
Then having quick binds or gestures with the VR controllers for clone stamping, mirroring, array and snapping, as well as having easily quantized transforms could turn out to be the best way to kitbash on any platform.
I think having these options would not only make kitbashing incredibly quick in Blender VR but also insanely fun (like kitbashing IRL miniatures) which is of course the most important part :)
Thanks for your time!
-K-
Ps. I'm a total n00b here, please let me know if I've failed to meet any of the request rules.
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