Bevel by border boolean
Hi. When we work with a boolean pipeline, all create a bevels. Very hard a create non destructive method. I have idea, why not, if add vertex group generation by boolean border, and when we add bevel modifier there whe are a choose new vertex groop (created by automatics).
3 Comments
if I'm not mistaken .. someone has just created a patch that does something similar. and is in the process of acceptance and revision by the devs
developer.blender.org/D4328
* @nokipaike * Thank you. Would be great, if it won't be just for bevel/ crease, but to store new vertex/edge/poly data for more operations. Understand that in this case Modifier stack restacking can break dependencies (some warning before???)
I'd also love to see new data when using boolean modificator. It will allow more procedural possibilities, like in Houdini for example