The extrude edge improvement
The blender is in dire need of improved the extrude edge tool. I hope to find supporters of this feature! The community unreasonably ignores this feature, but it is of fundamental importance.
What needs to be improved?
After using the extrude tool for the edges, it is possible to adjust the level of bevel and depth. At the moment, the extrude tool pulls one polygon and it is only necessary in rare cases.
3 Comments
if i'm reading this correctly, you're proposing that blender's default edge extrusion should create non-manifold geometry out of the box. if so, that is a terrible idea.
* @testure * You got it all wrong, it's all just a borrowing edge extrusion feature from 3Ds Max
* @testure * I made the description of the problem a little wrong