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  • Published 12 Mar 2021

Reusable / shareable Modifier Stack concept similar to Node Tree concept.

Material node trees, Geometry node trees, and Particle Settings are all reusable across multiple objects. You change the setting in one place and all objects that use that material/geo/particles get the same changes.

This concept needs to be applied to the Modifier stack.

The particle settings also allow multiple particle settings to be applied to a single object. It should be possible to have multiple Modifier Stacks in a similar way. Maybe I want several objects to have the same Mirror, Weld, Solidify and Bevel and settings but on a few of them I want different Subdiv settings. I can make one Modifier Stack with everything except Subdiv and share that across all object then on a few object I add another Modifier Stack containing only the Subdiv modifier.

The UI would basically be the top section of the Material Properties (because it has arrows for rearranging items in the list) followed by the existing modifier stack UI.

100%

Development Status: Open

Upvote 11 Downvote 0
thinsoldier
12 Mar 2021

3 Comments

Draise

If the GN had a node equivalent of the modifier stack, then we could do this in node groups with GN. I hope this becomes a thing.

3
mrajendra2150

This idea is similar to : blender.community/c/rightclickselect/mghbbc/ Please upvote there

thinsoldier Author

I don't think it's similar enough, but I did upvote it.