New screen transform based on current view
What i want to propose is a new transform orientation which just alter the XYZ axis based on the current view of the user. It will be very handy becoz it is very straight forward to our mind that horizontal axis is X axis vertical axis is Z and Depth of the scene as Y axis. In that way we don't have to remember where our current axis are.
4 Comments
Do you mean this?
{attachment blender_2021-04-12_11h22min53sjpg}
* @-L0Lock- * Not that but as per your current scene angle it i press G-X then instead of calculating X from world space it should calculate based on whatever view you are currently, so the movement should occur in Y Direction because it is nearmost to the horizontal line.
* @mrajendra2150 * That's exactly what happens if you set the transform orientation to View.
* @-L0Lock- * I used it brother, just try to understand it is very easy to misunderstand, if i got time i will post images but i don't know how to post multiple images. I repeatedly say Just swap X to Y/Z based on context. the orientation of those three lines are exactly same. I will post images