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  • Published 4 Jul 2019

EEVEE hair and fur

You are brilliant to be fair all i want its a bit more better hair Still since principle hair shader is missing in eeevee no matter what i do hair and especially fur looks much less realistic in Eevee than in cycles - followed youtube tutorials yet... especially fur... lacks the quality .. i have seen and admired in cycles . Thank you so much for working in blender !

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Development Status: Incomplete

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countfts
4 Jul 2019

7 Comments

testure

Expecting Eevee hair rendering to be the same quality as Cycles is a bit comical. Eevee's hair rendering already looks quite fantastic compared with other realtime solutions available, what exactly are you proposing beyond "make it look like cycles" which is impossible because Eevee is not a raytracer?

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countfts Author

* @testure * With some tweaking (ps would be lovely to have some automation e.g 3 buttons on eevee quality medium low that tweak all settings immediately ) i manage to make hair pretty look pretty nice. The fur ...looks a bit like a fluffy mass -possibly i could be doing something wrong .... Whereas on hair adding more segments , and other things seemed to work doing so for fur cause its sort didn't seem to work out....

nemesis1982

* @testure * What is comical to me is the fanboy defense of everything related to blender problems and lacking tools. You don't help to the comunity with this behavior.

testure

* @nemesis1982 * If you're not providing more detail on how the OP's proposal is accomplished, you've added nothing but pointless noise to this year old thread. Bring something interesting to this conversation or let it stay in 2019 where it was left.

jason

"Make it better" really isn't a specific or actionable proposal. You mention a principled hair shader. Is that the improvement you're suggesting, or something else?

countfts Author

* @Jason van Gumster * Yeap i think that would really help !

ammusionist

I'm sure I read somewhere that there are plans to bring the Principled Hair Shader for Cycles into EEVEE. Con't find where I read it, (Looked in BlenderArtists and DevTalk)

Anyone else know about this?