Blender multithreding modifiers .
Blender is really ahead of any of its opponents in terms of modeling , but as soon as poly count increases to 1mil the software start to act slowly , in compare to ther other softwares (on the same model) , working with modifiers such as boolean , decimate , subdivision etc is too much slow , while the same operation happens too much faster in other softwares , here is the secret , the other softwares use hard drive temp files too but blender only uses ram for storing geometry , the others using all threads while blender is using just a single core , those softwares using gpu computation for geometry changes (in edit mode , editing a high dense mesh would be terrible) which causes the mesh to be calculated much more faster , these are the only reasons that those companies are calling their ownsoftwares on comparing to the blender , a design standard software and calling blender a hobby software , these changes shouldn't take too much of time to being programmed .
6 Comments
How did you come to the conclusion that these changes would not take too much time to program?
* @muhuk * twisting the subject , as always ...
* @hamed.desighn * it's a valid question. You used half of your proposal to complain about performance, and the other half to talk about how easy it is to fix. as someone with a software engineering background I can tell you that software illiterate people who think they know what they're talking about often throw around "multithreading" like it's some kind of panacea.
Your critique is that blender's modifiers can be slow. I won't argue that point. If you have some special insights into how multithreading can improve performance for modifiers, that's what your proposal should be about, not just vague complaints and even more vague solutions.
Yes, there should be strong initiative to improve poor performance of mesh editing and modifiers like subdivision. But it is not like that subdiv is not using multiple cores:
Bottlenecks are all around different places, and that kind of optimization things are not trivial things to do and definitely not "shouldn't take too much of time".
* @Pawel Piotrowski * I feel like, if it really "shouldn't take too much of time", it would be done already.
How can I remove the middle mark and make it only a small dot in the middle or nothing like the clean screen, IN THE FIRST OF view navigation in the walk mode , plz i want the answer!