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  • Published 20 Dec 2018

Improving camera widget

A lot of suggestions are done for the camera, but here is a different one.

Blender 2.80 has lots of new widgets and I think this one could be particularly useful to manipulate the camera directly in the 3D View.

Curently, we have a camera widget that allows us to define:

  • the focal length by moving the rectangular "eye" of the camera
  • the focal distance by moving the cross along the axis

What do you think about adding the following visual editing:

  • dragging the point at the start of the line to control the "Clip Start" property
  • dragging the point at the end of the line to control the "Clip End" property
  • using the Ctrl key while dragging the focal distance to set the focus on the object under the mouse cursor
  • adding a dedicated "floating" point on the axis to allow rotating the camera to a target

I know that could be probably be done with an add-on, but probably be best as a standard built-in tool.

Improving camera widget.png

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Development Status: Open

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pcservice.dordogne
20 Dec 2018

1 Comment

pcservice.dordogne Author

I suggest also that those widgets should be visible as soon as you select the camera, without having to check "limits" and/or "mist" in the "Camera/Viewport display" panel. On the other hand, deselecting the camera automatically hide the widgets.