← All ideas
  • Published 4 Sep 2019

One node tree, Multiple Material/Texture Outputs

Hello, This is a really simple thing that could make the material editor really really powerful. By doing that we could generate multiples material variation/texture within the same node tree.

image image

Other softwares have this, not blender.

Annotation 2019-09-03 183005.jpg

33.3%

Development Status: Open

Upvote 1 Downvote 2
DB3D
4 Sep 2019

1 Comment

testure

what's the benefit over doing this vs creating a node group that can be used repeatedly and maintained from a single place? this looks like the thing you'd have and then ask for node groups to help clean up the mess.

1