One node tree, Multiple Material/Texture Outputs
Hello, This is a really simple thing that could make the material editor really really powerful. By doing that we could generate multiples material variation/texture within the same node tree.
Other softwares have this, not blender.
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what's the benefit over doing this vs creating a node group that can be used repeatedly and maintained from a single place? this looks like the thing you'd have and then ask for node groups to help clean up the mess.