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  • Published 26 May 2020

Improvements to ALT+LMB depth sorting feature// training wheels - UI consistency

If you have multiple objects overlapping at a screen position, ALT+LMB in Object Mode calls up a dialog allowing you to choose which object you are trying to select. Great! Good feature.

However, like MANY Blender features, the UI is inconsistent in that ALT+LMB otherwise does NOTHING AT ALL. Essentially it hides its functionality. This does not assist in the learning of Blender, as the user is left with "why is this not working"?

I propose an addition to the ALT+LMB behavior: When ALT+LMB clicking on ONE object, it will simply list that object. IOW, it's doing what it's supposed to be doing, but there's only one object. Really nothing is changed from the user viewpoint.

However, if the user ALT+LBM clicks on an empty area, the same dialog appears but with (no objects) , in italics, in the list area. This cues the user that "yes, indeed I am functioning, but there's nothing to select."

The ui becomes more consistent, rather than foolishly clever, and assists the user in learning all its features.

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Development Status: Open

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jeric_synergy
26 May 2020

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