Quad view needs improvement
In Maya when i switch to quad view you can see the main perspective viewport layer stay shaded and all other three orthographic views goes wire frame.
in blender 2.8 there is no option to change perspective viewport to solid shade in quad view all views turn solid or wire frame.sometimes you need perspective viewport in shaded and orthographic viewports in wire frame mode for modeling.
spliting the viewport to 4 different views is useless without lock viewport feature.
FiX : Option to switch sold shade for perspective viewport in Quad view or Lock viewport feature to prevent viewport rotation.
3 Comments
I agree! The Quad view feature has been lacking in attention. I wouldn't be surprised if most people don't know about it. Seperate shading for the perspective view would be nice.
Need resize for divided windows, not only proportional and option to change on some part of view different perspectives.
Being able to lock a viewports rotation would be great.