Pivot point (Origin) Transform
Need a way to edit all transform data(position, rotation, scale) of the object origin with no effect to geometry. "Object -> Set Origin" options is too poor... It takes only position and no rotation or scale. Now to edit only Origin data i need to create object (plane maybe), then delete vertices in edit mode and then join my geometry to that empty mesh ! In Max and Maya you can just edit that thing as easy as general object.
P.S. Also, why there is no scale data of the cursor ?
4 Comments
This is already done in 2.81.
Also there's no scale for the 3D cursor because it's a point. There's nothing to scale.
* @Josephbburg * Scaling the Origin of an object usually changes the object scale. This isn't meant for changing the physical 'size' of the origin itself.
It is done for 2.81.
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