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  • Published 23 Apr 2019

Invoke Modifier Node (e.g. for Pointiness)

Hi

I do a lot of abstract work with modifiers. I like the pointiness feature in the geometry node to get cool looking effects to my materials. Unfortunately pointiness only works in the shader nodes and does not take into account what I have done with deform modifiers.

I tried to show a possible new node that could be implemented to solve this issue (I just created a simple node group to show the basic of this idea. Maybe something similar is already planed for "Everything Nodes" or could be a first step towards it.)

Invoke Modifier.png

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Development Status: Open

Upvote 8 Downvote 1
CultLess
23 Apr 2019

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