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  • Published 26 Jul 2020

Poly Build tool having the ability to create initial quads on mesh

At the moment to begin retopology with the poly build tool, you have to create a plane and set up some snapping settings this can be done automatically . The poly build tool should be able to generate an initial geometry snapped to the surface of the mesh. This is speed up lots of repetitive tasks in retopology.

Reference: A great example is the Quad Draw in Maya. youtu.be/takFYSXDxzg

I hope this proposal is considered.

75%

Development Status: Open

Upvote 3 Downvote 1
ordinarypeter
26 Jul 2020

4 Comments

Vyach

Polybuild is waste of time. This tools made just because maya-users cried «where is my pulybuild» F2+Bsurfaces+exrtude by click do great job and there is no place for polybuild.

But I upvoted. Because if tool exist, it should be full.

1
BlenderSplendor

I think it's faster in Blender than in Maya because you can just hold option to click drag out quads very quickly. I suggest looking up a tutorial on the poly build tool because it already can make quads initially. The snapping settings probably take 10 seconds to set up, so it's not that big of a problem.

1
ordinarypeter Author

* @BlenderSplendor * I know how the tool works, what I'm saying is that those settings that we setup ourselves can be automated for us under the hood.

I love poly build tool and i hope it will get better - like having c4d's polypen features: help.maxon.net/us/index.html

help.maxon.net/us/index.html

and strokes: youtu.be/BRzsRe8L6Ys these is best tool for retopology. Also poly slide brush needed (well blender kind of have this already but sliding over other geometry needed)