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  • Published 10 May 2019

Viewport render output should have aliasing.

As it stands right now viewport render outputs images with 0 aliasing that look a quarter res of the project output settings. I've found I had to up the project output resolution to 6k to get a clear enough image to send to my boss without a "can you increase the resolution? looks low res." I shouldn't have to make my project output 6k or more to lose the aggressive jagged edges.

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Development Status: Open

Upvote 6 Downvote 1
proceo
10 May 2019

6 Comments

JackBrown

I think this is already there. Change the Render-Engine to the Workbench Engine and change the anti-aliasing settings.

1
proceo Author

* @Jack Brown * Just tested it, the anti-aliasing settings in workbench do not carry over to viewport renders. No luck :(

JackBrown

* @proceo * Oh, you are right. It just works for the solid mode only.

Vyach

* @proceo * I see and it looks strange. Like a bug. But if you want full image, use regular render with EVEE and tune sampling.

upd: reported developer.blender.org/T64747

Vyach
  1. true/full antialiasing do the same: it samples one pixels few times or make few pixels (higher resolution) instead one
  2. Here is separate samples for EVEE

{attachment 2194327jpg} 3) and here is samples for real viewport (when you are working in window) {attachment 2205928jpg} 4) and here are settings for workbench {attachment 2213234jpg}

So choose what you need.

gumenas

Hello. Can't see your attachments : ( Can you reupload? Struggling with jagged wires in viewport. The only mode which looks good is wireframe - others are broken.