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Using the video sequencer as a texture node

I just found myself in a situation where I had to put 3 different videos end to end just to make a simple emission texture. I thought that since we do have video editing capabilities, it would be very efficient to use this directly as the texture input in a shader. Rather than rendering the whole video again and use the external source.

Screenshot 2021-03-17 153345.png

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Development Status: Open

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alexisb38
17 Mar 2021

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