shadow catcher container setting
when you need to render an object seperately, you often need to render it's shadows too.
In the duplicate scene where you're rendering that object, rather than having to set all other objects to be shadow catchers in their object properties (which I think would mess them up in the scene they're linked from), it would be quicker to just drop them into a linked container (shift m) in the second scene, and set that container to shadow catcher.
Anything in a shadow catcher container would behave the same as setting them to shadow catcher individualy. IE they would appear in the shadow catcher pass if enabled.
little ghost icon in the below image:
2 Comments
Hey mate. I created an addon a while ago, which basically does exactly that, among other things. It creates a new editor called "palette editor". In it you can specify a variaty of attributes, subdivisions, visibility settings (including shadow catcher) to be automatically set based on naming and collection. An explanation video and download link can be found here: youtube.com/watch
I'm also here to vote for this shadow catcher icon to be the one used if this gets in.