Adaptive Subdivision
Implement adaptive subdivision techniques that allow the subdivision level of a mesh to dynamically adjust based on the camera distance or surface curvature, optimizing rendering performance and memory usage.
Implement adaptive subdivision techniques that allow the subdivision level of a mesh to dynamically adjust based on the camera distance or surface curvature, optimizing rendering performance and memory usage.
2 Comments
available by turning on the experimental option in the cycles settings, adding a subdivision modifier at the end of the stack, and then adjusting the dicing scale in the render settings to control how detailed the subdivision are.
Alternatively you can use geometry nodes to only subdivide specific faces of a mesh, in response to proximity of another mesh for example.
Already in blender: docs.blender.org/manual/en/latest/render/cycles/object_settings/adaptive_subdiv.html