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  • Published 5 Jan 2024

compiling geometry nodes

It would be cool if we could compile node groups, which should hopefully run a lot faster. However Im not a dev so I dont know how hard this would be to implement, but the UI/functionality I think would be simple as just having a compile button on any nodegroup. If you make a change it'll go back to running as usual, so you'll have to compile it again.

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Development Status: Open

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infinity_fx
5 Jan 2024

3 Comments

lajawi

What would compiling do though? Besides maybe some speed improvements, there's no benefit, in my opinion..

infinity_fx Author

yes it would speed it up, which is a benefit. I believe it might be quite an immense speed improvement, especially if the compiler is good.

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infinity_fx Author

also Houdini has a similair function called compiled blocks, in which if you place node networks inside then it treats the block as one compiled node. However I find that not really homogeneous with blenders style, so it would make sense to be similiar to baking: a directory to where it'll be saved and a button to compile.