axis mirror bone renames
I would be useful if axis mirror also affect bone renames
ex: renaming "hand.L" -> "bip_hand_L" automatically also renames "hand.R" -> "bip_hand_R"
If I rename one side of the bones and symmetrize blender will create new bones which will not be detected by the model
ex: symmetrize a renamed "hand.L" -> "bip_hand_L" will create a new bone named "bip_hand_R" while keeping the original "hand.R", meaning the model's vertex group is still name "hand.R" and not "bip_hand_R"
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