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  • Published 25 Mar 2026

Limited dissolve

When using limited dissolve, some large areas may be cleared of geometry with huge faces, and some others not. This introduces a huge difference of density of the geometry of the different part of the mesh. It would be great to introduce a parameter “Max vertex length, of max face surface” what ever, set to 0 that would mean the actual behavior, to limit the reduction of vertices and keep a quite homogeneous density. Could limited dissolve become a node ? Complex to implement as there is no simple way to dissolve part of geometry with nodes.

I found the function to modify, but I do not know enough the structure to be able to modify myself.

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Development Status: Open

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plgarcia
25 Mar 2026

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