Limited dissolve
When using limited dissolve, some large areas may be cleared of geometry with huge faces, and some others not. This introduces a huge difference of density of the geometry of the different part of the mesh. It would be great to introduce a parameter “Max vertex length, of max face surface” what ever, set to 0 that would mean the actual behavior, to limit the reduction of vertices and keep a quite homogeneous density. Could limited dissolve become a node ? Complex to implement as there is no simple way to dissolve part of geometry with nodes.
I found the function to modify, but I do not know enough the structure to be able to modify myself.
0 Comments