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  • Published 21 Apr 2026

Group input node for compositor nodes

Currently if we want to change values of the compositor, we need to open compositor nodes or add a driver to them if we want to change the values in the viewport. It would be much easier if the compositor node had a group input node that let us assign values to it, like geometry node, and then we would have the values in the viewport like geometry nodes. And the inputs can be located in the modifier property or a new property next to the modifier property.

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Development Status: Open

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yonatan-1
21 Apr 2026

3 Comments

dilroop-gill

I wish they would make it easy to move modifier settings to the npanel, like heart it and have it show up there for shaders, geonodes, and compositor. I like making modifiers, works like hdas, except it's always kind of quirky to modify. You can add menu options to your geonodes and copy and paste as drivers to the compositor.

Can't read stored attributes for compositor like you can for shader nodes, I wonder if bringing in geometry and reading attributes to drive compositor nodes would be possible.

1
pablovazquez

and then we would have the values in the viewport like geometry nodes.

Not sure what do you mean with this. Geometry Nodes properties are usually exposed in the Modifiers stack, not the 3D Viewport? Or do you mean gizmos?

AcideRominé

It landed in master a few days ago so it will be part of 5.2 :)