Hey, is the curve editing mode of the grease pencilcompletely irreversible?
IMHO, removing the curve editing mode of the grease pencil after the update is a major step backward. This function is very convenient. If you want to modify it, just switch to the editing mode and move the handle. I used to set it to automatically turn on every time, and you can also adjust the resolution of the curve. If there are too many control handles at the intermediate points, you can adjust them less. As for the current situation, let me make a few comments. Are you deliberately setting a threshold for users? Why can't all strokes be set to Bezier curves by default like before? Why do we have to let the user set points or strokes one by one before adjusting them? I need at least three or four more steps: 1. Switch to stroke mode, or click multiple selections 2. Set the entire stroke to Bezier type 3. Switch to point mode. If you choose stroke mode at the beginning, you cannot adjust the handle of a single point without switching to point mode. 4. Start adjusting. When it comes to adjusting the point mode, it’s not easy to do, because you can’t control the sparsity of the number of vertices on the strokes. If you want to add a simplified simulator, that’s great. There is one more operation. I just want to be able to adjust it directly and painlessly like the previous grease pencil, and I don’t want to have to do so many more operations.
All in all, I feel like the previous curve editing mode defaults all strokes to Bezier, and can control the sparseness of vertices and put it in the editing mode as a function. It shouldn't be difficult, right? I really never expected that the current grease pencil would cut off the curve editing! This feature has always been enabled by default for me and is one I use frequently, and I believe many others are the same.
2 Comments
I think the new system makes more sense, since there aren't a lot of folks that would consistently switch between poly and bezier type strokes. The old system had to convert the poly strokes to a bezier type each time you enabled the curve editing mode, which would slightly alter the stroke each time. If you always had the Curve Editing option enabled before, I suggest just getting used to working with beziers strokes from the start.
The Pen tool in edit mode makes creating bezier strokes from scratch easier. If you like using Draw mode, you can set the drawn strokes to be automatically converted to bezier type from the Stroke post-processing menu.
If you need to move around or make adjustments to whole strokes, you can do so in Point selection mode by selecting a single control point off of a stroke and pressing L to select the linked points. That way the whole stroke will be selected without needing to switch to Stroke Selection Mode.
As for the resolution, there's the Set Resolution operator. It's under the Stroke menu in the top toolbar.
If you use certain operators a lot, you should add them to the Quick Favorites menu for easier access.
Okay, I'll try it as you suggested. I don't think you need to worry about the curve changing slightly. If you hadn't mentioned it, I wouldn't have known. I didn't even notice it when I used Grease Pencil 2. Besides, I always used the curve editing mode for post-processing adjustments, and it's really convenient. What I need isn't just a single function, but settings that allow for easy post-processing adjustments, like adjusting vector curves by pressing Y in Clip Studio Paint. I don't want to have to do a lot of preparation work before each post-processing adjustment; it's exhausting,So I was a little disappointed when I learned that the curve editing mode would be completely abandoned in gp3.