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  • Published 26 May 2020

Combined 'Vertex and Texture' modes in Solid viewport shading.

It would be nice to be able to have both Vertex and Texture modes active simultaneously in Solid view. I work on a game that uses a lot of vertex coloring, so having a Solid view that simply combines vertex color and texture information would be handy and more indicative of what the finished assets look like (I currently have materials that let me do this in Material Preview and Render display modes, but having a flat version of this in Solid would be nice when I don't want to see lighting information.

ViewportVertexTexture.PNG

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Development Status: Open

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Frank
26 May 2020

1 Comment

northgoingzak1

Just thought of this as well and discovered this before doing so. I'd like to add this could be implemented similar to how when holding shift and dragging vert, edge, and faces that it selects multiple modes. Was expecting the same for All of these. It seems it would make less sense to combine Material, Object, random, and Single. I would suggest a UI that has you separately select those first four and then vertex and texture you can shift drag over to select both.