Material color to ID map
So as title says. That would be very cool if blender can create an id map from material colors, so we don't need to vertex color our models.
Also, it would be cool to add a link between object color in scene view and diffus. Let's say some checkbox "Link diffuse and viewport color". :)
4 Comments
you already have object 'Color' in the Object Info node. Since at least 2.83
I think what he means is having a material slot index input. We only have the pass index which is per-material. With an ID map it'd be possible to reuse the same material in multiple slots on the same mesh, and still have variation in it.
* @Stanislav Blinov * What you say makes sense. Anyway, also rereading I can't tell how you got to understand that!
* @ Lsscpp * I don't know that I did. I said "I think" ;)