Vector displacement map support in sculpting
Please allow for Vector Displacement Maps (VDM's) in sculpting, this is how it works in Mudbox: youtube.com/watch It allows for creating more detailed meshes in 3D space rather than extruded alpha's in Z-direction only.
2 Comments
I would love this. I already have a library of VDM 'alphas' ready to go.
Vector displacement is already supported in the Shader Nodes. I'd love to see it in sculpting as well