← All ideas
  • Published 11 Oct 2025

Why focusing on details instead of improving what is working ?

Hello Blender team !

Don’t want to sounds rude but I don’t understand why you are focusing on things that are for millions of blender users details, instead of just optimising what is alreading working ?

Like basic things : Render way Faster with Cycle, huge improvments on optimisations (be able to manage millions and millions of polygones, pathtracing in realtime, support more lights, Volumetric).

Because I spend more time trying to optimise my scene instead of just creating and this is very frustrating.

Sorry if this sounds a bit rude but I’m am a big fan of blender using it for years.

Blender is so useful and versatil for soo many things ! In 2025 spending hours for rendering 10 secondes animation is very time consuming.

I just want to create more, faster and I know that my point of view will sound very simple and basic.

Be able to work in real time is sooo powerful (that the only argument of why I’m using Unreal Engine).

But yeah, just create. Not carrying too much on optimisations, worry the night if I have a mistake in my scene that I did’nt see.

Thank you very much !

Sorry for mistakes, it prove that I did’nt use gpt to write this. I write it with my heart.

This is a forum to get help building Blender from source.

If you wish to report a bug, request a feature or get help using Blender, please use the links in the header instead.

0%

Development Status: Open

Upvote 0 Downvote 3
Stevens
11 Oct 2025

1 Comment

Lauloque

Where have you gotten the impression that the developers are "focusing on details"? What kind of "details" are you referring to? And what makes you think they aren’t working on Cycles performance or Blender’s overall optimization?

For instance, have you noticed the Cycles X update (gpu rendering between 2x and 8x faster), or the ongoing Vulkan backend port ? Have you followed Blender’s development progress, the release notes, or the module pages on the tracker? Performance is a constant area of work, and it’s been improving in almost every release (just for fun I searched "performance" on the releases front page from 4.5 to 2.83 and I couldn't find a version that had no form of performance improvement).

Also, the idea that a large software project can just "stop everything" to focus on one area isn’t grounded in reality. Blender is divided into many specialized modules, each with their own developers and expertise. You wouldn’t ask the animation team to go optimize Cycles, and you wouldn’t want Cycles developers to abandon feature development entirely for years just to chase a few more milliseconds of speed.

Development isn’t a zero-sum game, it’s about balancing performance, usability, and features over time. Blender seem to already do that quite well, and the result is there believe it or not. If you are unconvinced, jump on 2.80 to see how it compares.