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  • Published 4 Dec 2019

Eevee Viewport Resolution Scaling

For users with higher resolution display monitors, the eevee viewport can get really slow. Adding support for resolution scaling in the veiwport would help with this issue.

viewport scaling.png

96.6%

Development Status: Open

Upvote 28 Downvote 1
shotalot
4 Dec 2019

6 Comments

zhixson.xbdi

Cycles has a similar feature, so it would only make sense for Eevee to have it as well. I wouldn't be surprised if this is pretty low on the ToDo list though

2
jason

Wouldn't reducing the number of Viewport samples achieve the same result?

1
Draise

* @Jason van Gumster * I'm not sure. 1920x1080 at 1 sample is ok. But 4096x2160 at 1 samples will still quadruple vram requirements to refresh the viewport just due to pixel count, ultimately making the FPS processing slower.

I have had some performance changes on smaller viewport or less viewports showing and resulting in increasing FPS.

4
Jelleeeey

Please implement this for EEVEE!

Yes-- in addition to performance, this helps if you're making a stylistic choice to render to a reduced pixel density in the case of 3d pixel art.

Kenzie

Yeah there definitely should be an option in the user preferences to limit the maximum resolution of eevee's render target.