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  • Published 3 Mar 2021

change math node default to multiply instead of add

when I or other people create material/procedural shader in shader editor I realized that I and other people use a lot of multiply math nodes to control the influence of inputs and rarely use add node. upvote if you think multiply is more useful than add node

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Development Status: Open

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mumyesterdaywasdramatic
3 Mar 2021

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