Load the right image in the UV/Image Editor.
I don't know if it's possible... I was thinking about this since blender 2.67 and I guess it should be a good idea because it would save time when you are working with several materials and you have a lot of textures to choose.
4 Comments
Already been suggested
This makes sense when talking about selecting image nodes in the compositor. From the 3D View, it makes less sense. What should Blender do when your object has multiple textures?
Or when you edit multiple object's UVs
Ok, but how?
Should this be the absolute behavior or a toggleable option?
How would the UI deliver this option ? How would it be set as default ?