Add an avoid intersection feature for particle systems
Hello! I have been working on projects that require condensation water droplets to be created across the surface of different cans or bottles but when using Blender's particle system to generate these droplets there is no feature that I can find that will have each particle detect the location of another particle and avoid generating a droplet in the same position causing overlapping geometry.
When checking out different solutions, I came across the Random Object Array addon and noticed it had a avoid intersection feature and wondered if that feature or something similar could be implemented into the particle system.
Thanks!
3 Comments
Yes, we really need this option. For example, I'm trying to scatter some rocks on a plane but they overlap on each other. I know I can do that with geometry nodes and add proximity and set min and max values to control how close they place to each other but need this for particle system as well. Thank you so much,
Does anyone know if something like this would be possible?
I would love this. I need this.
3dsMax has an avoid particle checkbox. The current features in Blender's particle system do not seem to be able to detect and avoid those collisions based on the actual size of the "geometry" created via particles.