Scale cage by axes x,y,z without locking (Proportional and Non-Proportional scaling)
Scale cage by axes x,y,z without locking should ignore proportional scale. youtu.be/G6ZdvRpEgu0
- Proportional scaling should exist by 4 edges and these vertex on edge in box. (As now)
- Non-Proportional scaling should exist by 6 midle vertex and in box on axes x,y,z. (Missed feature)
youtu.be/PLhRTRUPvPE example
- origin to scale must virtualised in oposite side to scale as midle point to move wall to scale.
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