Random Modifier
blender really needs a random modifier that isn't destructive as the "randomize transform" but with the same features! have a nice day
blender really needs a random modifier that isn't destructive as the "randomize transform" but with the same features! have a nice day
5 Comments
To do this you can use a particle system (set the render setting to object or if you want more than 1 object use a collection) imgur.com/yGI4pB4
* @BuZz Shiro * yeah that's possible but i thinks a separate modifier would be so much quicker
displace modifier with noise as input
* @Pawel Piotrowski * uh i think you mean for distorting geometry but i what i mean is for randomizing PSR for array objects in a non-destructive way like this: imgur.com/a/UEG4EWv
* @jacopo.voltolina.official * A improvement to blender's instancing system would be welcome. I think however these kinds of fixed function modifiers will go away in the everything nodes project and this kind of thing can be introduced as a preset node group in the asset manager.