Render Pass options.
Hello! I was wondering if there is any thought to having more render pass options for 2.8's view layers? I tried to composite a foreground pass with a background that includes the environment in it. I figured out a go-around for that, but the foreground image looks awful and I am not sure how to remedy it. Also, is there also going to be a shadow catcher eventually?? I am very used to the Cycles Render layers and am hoping that something similar will be implemented into EEVEE because it looks so cool!!! I LOVE the real time aspect of it! But is it practical/possible for compositing live footage into it without Render layer passes?
3 Comments
Motion vectors too please!
My apologies for not being clearer! Environment, emission, shadow, diffuse direct/indirect/color, glossy direct/indirect/color please!
This proposal needs a lot more specificity. For example, what specific passes were you interested in having added?