Smooth Distance to Edge option for the Voronoi Texture
A smooth distance to edge option in the feature output would allow for a more natural look to the texture than what it would normally output. From my understanding, all that would have to be done is to replace the maximum function with a smooth maximum function.
1 Comment
I was playing around with this idea, and something you can do now that sort-of works is take the Distance outputs of F1 and Smooth F1 and subtract them. I don't think it's quite the same, though, and I agree it would be nice to directly have a 'Smooth DtE'.