Node input names in Timeline / DopeSheet
I just realized that the name of the shader inputs that have keyframes are lacking clarity inside the timeline or the dopesheet. For example : no matter what you call your Noise Texture, it will always appear as "Default Value ([input])". If I spend time renaming my nodes' labels, I would like to have consistancy between the editors that refer to them. So in my case, what I would like to see would be
- BushNoise (W)
- BushMixNoise (W)
- GrassColorNoise (W)
Or even better, if the nodes are part of a frame, why not : "Frame - BushNoise (W)" as people often use frames to organize their nodes.
1 Comment
By extension the ability to give a custom label to these fields would be nice, rather than force using the node label which by default is not initialized.